Forces of Gru – “Me and Bobby G”

Hey all, Gru here with a list idea that I threw together this week. First off, going to put a little disclaimer here. I don’t play “competitively” in the most common use of the term in our hobby. I don’t play GTs or travel for competitive tournaments. So the lists I build are not solely built for efficiency and power. My two main armies are Orks and Blood Angels, so that should tell you all you need to know about what kind of player I am. The lists I’ll put on here are lists that I think would be fun to play. Within my gaming group, nobody plays any ridiculous net lists, however I do regularly square off against Space Marines, Necrons, Eldar (Now Ynnari… thanks Fracture of Biel-tan) so when it comes to the raw strength of an army I’m definitely playing a bit on hard mode. Which I enjoy, I love the challenge and I love being the underdog. I also like playing fluffy lists. In fact, I only try to play fluffy lists. In fact, if you don’t already follow a twitter buddy of mine, Tibbs and his Chapter Approved podcast. In one of his early episodes discusses the topic of casual gaming and it’s something that I very much relate to. (You can find that episode here.)

So when Gathering Storm 3 and the Triumvirate of the Primarch launched I immediately picked it up. It wasn’t just because it was the first loyalist primarch in 40k, but we got an updated model for one of my favorite characters in the 40k lore… Cypher. A genetically modified gunslinger in bad ass armor with a beat up old cloak. Deal me in. I enjoyed the story through all three Gathering Storm books, I love that GW is finally advancing the narrative. About time to pump some fresh blood into the narrative. My favorite part of Gathering Storm 3 was… SPOILER ALERT when the Ultramarines, Fallen and Aeldari come out of the webway onto the moon and have a big old shooting fight with Magnus and the Thousand Sons. I wanted to build a list that uses Cypher and Fallen. Thanks to the book we did get a formation that lets us do so, but it’s not nearly enough to fill out a full list. Which honestly, it fits. The fallen aren’t rolling in force in Rhinos and pods. Squads come out of the shadows and ambush. Pefect, I started with that. Next I wanted to have Guilliman in the list, since Cypher and the Fallen busted him out of prison and basically were a skirmisher element for his Ultramarines I saw my fluff list come to fruition. Here it is…

Me and Bobby G” – 1850 pts

Ultramarine Victrix Strike Force

Core – Battle Demi Company

Leader – Captain w/ Storm Bolter and Relic Blade

Fast Unit – Bike squad – x2 Meltagun, Sgt w/ combi melta and melta bombs

Heavy Unit – Devastator squad – x4 Missile Launcher w/ Flakk Missiles, Sgt w/ Boltgun and Signum

Tactical Squad – Rhino, Sgt w/ Combi Grav, x4 Marines, Marine w/ Plasma gun

Tactical Squad – Rhino, Sgt w/ Combi Plasma, x5 Marines, Marine w/Plasma gun

Tactical Squad – Rhino, Sgt w/ Boltgun, x5 Marines, Marine w/ Plasma Gun

Command – Roboute Guilliman

Auxiliary – Formation: Suppression Force

Land Speeder w/ Heavy Bolter, Heavy Flamer

x2 Whirlwinds

Fallen Champions Formation


Fallen – Fallen Champ w/ Bolter, CCW, Plasma Pistol, x2 Fallen, x2 Fallen w/ Plasma gun

Fallen – Fallen Champ w/Bolter, Bolt Pistol, Power fist, x2 Fallen, x2 Fallen w/ Meltagun

I haven’t had a chance to play the list yet due to lack of time to play, but in the near future I hope to get some playtest games in with it. The UM Demi company is pretty straightforward, I see flyers often which is why I went with the 4 MLs and Flakk. And because the special UM formation all the infantry models get ObSec. So Bikers and tacticals in the rhinos are for grabbing/holding objectives. I’ve never played the Suppression Force but I love the fluffiness of the Landspeeder targeting for the whirldwinds who don’t need LoS and have rerolls to hit and infinite range because of it.

Where this list is going to be fun is with Cypher and his Fallen. They will infiltrate, depending on whether I’m deploying first or second will determine whether I infiltrate them or outflank them. Either way, it’s for a nifty threat in my opponents backfield. My goal with the list is to make my opponent have to decide whether to focus on Guilliman advancing or the Fallen shooting up their backfield. All while the the Demi Company maneuvers about playing to the mission while Whirlwinds drop artillery around the board.

I’m looking forward to giving this one a go, when I do I’ll post the battle reports and let you all know how it worked out. Feel free to comment and if you don’t already give me a follow on twitter @GruofGrimDark.

Blood Angels Patrol

So in my last post I talked about the method to my madness of getting back into the hobby groove. I have finished painting the Blood Angels Patrol list that I have designed, and below I would like to talk a little about it and possibly get some input from you all about it.

Blood Angel 750 Patrol

There it is in all it’s glory. In the future I will add on to these lists and improve them. To keep myself motivated in painting I will only be doing these list articles on armies that I have fully painted. So let’s dive in to my first one.

The size I’m using for these “patrol” armies is 750 points, while less than half the ‘standard’ 1850 or 2000 point lists that tend to make their rounds, theses games can still be fun and make you take a different approach to list building as opposed to larger games.

So, here’s the list…

Blood Angels – Combined Arms Detachment


Sanguinary Priest – Additional Weapon, Bolt Pistol, Digital Weapons (71 pts)


Scout Squad – Camo Cloaks, Sniper Rifle x4, Heavy Bolter w/ Hellfire Shells, Sgt w/ Sniper Rifle (96 pts)

Scout Squad – Combat Blades and Bolt Pistols, Sgt w/ Chainsword (55 pts)

Tactical Squad – Heavy Flamer, Sgt w/ Power Sword and Hand Flamer, Razorback (175 pts)

Fast Attack:

Bike Squad – Grav Gun x2, Sgt w/ Combi Grav (108 pts)

Land Speeder – Assault Cannon, Multi-melta (90 pts)

Heavy Support:

Predator – Dozer Blade, TL Lascannon, Lascannon sponsons, Overcharged Engine (155 pts)


I designed this list to be a well balanced, all rounder list. Generally since flyers aren’t taken in 750 games I decided not to worry about anti air.

The general plan with this army is the Scouts snipers can hold a rear objective/cover backfield, and thanks to GW errata they are actually useful again now that they have BS and WS 4. Depending on the board, being able to get them up into ruins or on top of a building will be clutch, giving me 3+ c0ver saves with their camo cloaks. The Predator will sit back as well, prioritizing vehicles and monstrous creatures. The other scout unit will be used by situation. They are pretty useful and cheap unit so they can be infiltrated for an early grab, a throwaway unit to stall an opposing unit, or a late round objective steal.

The Tac marines and Sang priest in the Razorback are going to be used for taking objectives from opponents with infantry sitting on them. If timed right, in theory I can put a Heavy Bolter volley, a heavy flamer template and a hand flamer template on top of a Bolt Bolt pistol, and three double taps from bolt guns onto an enemy unit. The biggest weakness to that, is that they can’t charge if they disembark from the Razorback and can only fire Bolt Pistols as opposed to the double tap. For a low point game, they are pretty durable too, with a 3+ armor save and FNP as long as the priest is still alive.

The bikers and the Landspeeder are tasked with quickly taking objectives, and dealing with elites/heavy/MCs. In a pinch the Landspeeder can deepstrike, although I feel they are usually too fragile and end up just getting shot up the turn they come in.

So that’s a basic run down, I will probably try and play some smaller point games to give the list a couple test runs. (I’ll do me best to document and post the Bat reps here on the blog).

Any comments or opinions I would love to hear them! So leave a comment and let me know what you think!